Digital Education on Knowledge of Ultra-Processed Foods in Grade XI Adolescents
DOI:
https://doi.org/10.36590/jagri.v6i2.1789Keywords:
adolescent, digital education, ultra-processed foodAbstract
Adolescents represent a critical age group in the formation of lifestyle habits, including dietary patterns. This community service program aimed to improve adolescents’ understanding of ultra-processed foods (UPF) through interactive digital education. The main issue faced by the partner school was students’ limited knowledge of the health impacts of UPF consumption, largely due to the widespread availability of fast food in the school environment. The intervention employed a hybrid approach combining face-to-face and online activities at SMK Bina Pangudi Luhur Jakarta, involving 27 eleventh-grade students. Educational methods included lectures, interactive discussions, and educational games using PowerPoint, Instagram, and Kahoot. Evaluation using pre- and post-tests showed a significant increase in knowledge (p-value = 0,001), indicating that digital education was effective in enhancing adolescents’ nutrition literacy and awareness regarding UPF.
Downloads
References
Aprianto, V., Wahyudin, W., 2023. Pengembangan Media Pembelajaran Menggunakan Media Interaktif Aplikasi Lectora Inspire untuk Meningkatkan Motivasi Belajar Siswa. Digital Transformation Technology 3(2), 643–653. https://doi.org/10.47709/digitech.v3i2.3191 DOI: https://doi.org/10.47709/digitech.v3i2.3191
Astuti, Y., Asgiani, P., Artini, D., 2025. Effectiveness of Gemara Game on Adolescents’ Knowledge and Attitudes Toward Anemia Prevention. Jurnal Riset Kesehatan 14(2), 184–190. https://doi.org/10.31983/jrk.v14i2.13969 DOI: https://doi.org/10.31983/jrk.v14i2.13969
Colozza, D., 2024. A Qualitative Exploration of Ultra-Processed Foods Consumption and Eating Out Behaviours in An Indonesian Urban Food Environment. Nutrition and Health 30(3), 613–623. https://doi.org/10.1177/02601060221133897 DOI: https://doi.org/10.1177/02601060221133897
Dienlin, T., Johannes, N., 2020. The Impact of Digital Technology Use on Adolescent Well-Being. Dialogues in Clinical Neuroscience 22(2), 135–142. https://doi.org/10.31887/DCNS.2020.22.2/tdienlin DOI: https://doi.org/10.31887/DCNS.2020.22.2/tdienlin
Ferdina, A.R., Arfines, P.P., Aryastami, N.K., 2024. Obesity in Urban Indonesia: Evidence from the 2007 and 2018 Basic Health Research. Medical Journal of Indonesia 33(2), 119–127. https://doi.org/10.13181/mji.oa.247183 DOI: https://doi.org/10.13181/mji.oa.247183
Ginting, S.M.D., Februhartanty, J., Khusun, H., 2024. Association Between Consumption of Ultra-Processed Foods and Beverages with Nutritional Status of Private Senior High School Students in Pontianak, West Kalimantan, Indonesia. World Nutrition Journal 7(2), 90–103. https://doi.org/10.25220/wnj.v07.i2.0011 DOI: https://doi.org/10.25220/WNJ.V07.i2.0011
Izzani, T.A., Octaria, S., Linda, L., 2024. Perkembangan Masa Remaja. Jurnal Ilmu Sosial Pendidikan dan Humaniora 3(2), 259–273. https://jurnal-stiepari.ac.id/index.php/jispendiora/article/view/1578 DOI: https://doi.org/10.56910/jispendiora.v3i2.1578
(Kemenkes) Kementerian Kesehatan., 2019. Laporan Nasional Riskesdas 2018. Kementerian Kesehatan RI, Jakarta.
Koç, A., Kanadlı, S., 2025. Effect of Interactive Learning Environments on Learning Outcomes in Science Education: A Network Meta-Analysis. Journal of Science Education and Technology 34, 681–703. https://doi.org/10.1007/s10956-025-10202-7 DOI: https://doi.org/10.1007/s10956-025-10202-7
Mancone, S., Corrado, S., Tosti, B., Spica, G., Diotaiuti, P., 2024. Integrating Digital and Interactive Approaches in Adolescent Health Literacy: A Comprehensive Review. Frontiers Public Health 12, 1-14. https://doi.org/10.3389/fpubh.2024.1387874 DOI: https://doi.org/10.3389/fpubh.2024.1387874
Mayer, R.E., Fiorella, L., 2021. Introduction to Multimedia Learning. Cambridge University Press, 3–16. https://doi.org/10.1017/9781108894333.003 DOI: https://doi.org/10.1017/9781108894333.003
Monteiro, C.A., Cannon, G., Moubarac, J.C., Levy, R.B., Louzada, M.L.C., Jaime, P.C., 2018. The Un Decade of Nutrition, The NOVA Food Classification and The Trouble with Ultra-Processing. Public Health Nutrition 21(1), 5-17. https://doi.org/10.1017/S1368980017000234 DOI: https://doi.org/10.1017/S1368980017000234
Mulyono, M., Slamet, S.Y., Chumdari, C., 2025. The Effectiveness of Interactive Learning Media in Improving Students’ Understanding of the Food Chain Concept in Elementary Schools. Jurnal Penelitian Pendidikan IPA 11(6), 340–348. https://doi.org/10.29303/jppipa.v11i6.11099 DOI: https://doi.org/10.29303/jppipa.v11i6.11099
Pagliai, G., Dinu, M., Madarena, M.P., Bonaccio, M., Iacoviello, L., Sofi, F., 2021. Consumption of Ultra-Processed Foods and Health Status: A Systematic Review and Meta-Analysis. British Journal of Nutrition 125(3), 308-318. https://doi.org/10.1017/S0007114520002688 DOI: https://doi.org/10.1017/S0007114520002688
Srimiati, M., Istianah, I., Awwaliya, N., Ambarwati, T., Nur Aulia, A., Tabitha, M., Aprilia, M., Janeta, J., 2025. Edukasi Pola Makan Gizi Seimbang dengan Menggunakan Media Permainan Ular Tangga di SMK Sahid Jakarta. Jurnal Pengabdian Masyarakat Bidang Bidang Ilmu Kesehatan dan Kedokteran 1(2), 91-96. https://doi.org/10.5281/zenodo.15861591
Uzorka, A., Odebiyi, O.A., 2025. Impact of Digital Learning Tools on Student Engagement and Achievement. Journal of Digital Learning and Distance Education 4(1), 1436–1445. https://doi.org/10.56778/jdlde.v4i1.511 DOI: https://doi.org/10.56778/jdlde.v4i1.511
Zikra, A.A., 2023. The Impact of Gamified Interventions on Youth Health Literacy: A Systematic Review of Effectiveness and Implementation Challenges. Jurnal Riset Kualitatif dan Promosi Kesehatan 2(2), 79–91. https://doi.org/10.61194/jrkpk.v2i2.666 DOI: https://doi.org/10.61194/jrkpk.v2i2.666



